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Coding Art

The Four Steps to Creative Programming with the Processing Language

«“The book is very readable. … Full program code is given for almost all that is discussed in the book; one can just type it into Processing and see what it does. Lots of advice for novice explorers is scattered throughout the book. … Both the Processing language and the book are recommended even if you are not an artist.” (M Sasikumar, Computing Reviews, February 17, 2022)»

Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Les mer

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Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.
In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.

What You'll Learn

Review ideas and approaches from creative programming to different professional domains

Work with computational tools like the Processing language
Understand the skills needed to move from static elements to animation to interaction
Use interactivity as input to bring creative concepts closer to refinement and depth
Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
Leverage the diversity of art code on other platforms like the web or mobile applications
Understand the end-to-end process of computation art through real world use cases
Study best practices, common pitfalls, and challenges of the creative process


Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.

Detaljer

Forlag
APress
Innbinding
Paperback
Språk
Engelsk
Sider
280
ISBN
9781484262634
Utgivelsesår
2021
Format
24 x 16 cm

Anmeldelser

«“The book is very readable. … Full program code is given for almost all that is discussed in the book; one can just type it into Processing and see what it does. Lots of advice for novice explorers is scattered throughout the book. … Both the Processing language and the book are recommended even if you are not an artist.” (M Sasikumar, Computing Reviews, February 17, 2022)»

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