Design, Learning, and Innovation
5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
Eva Irene Brooks (Redaktør) ; Anthony Brooks (Redaktør) ; Cristina Sylla (Redaktør) ; Anders Kalsgaard Møller (Redaktør)
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning
and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. Les mer
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Paperback
Legg i
Vår pris:
1013,-
(Paperback)
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Leveringstid:
Usikker levering*
*Vi bestiller varen fra forlag i utlandet.
Dersom varen finnes, sender vi den så snart vi får den til lager
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning
and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised
full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital
technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
- FAKTA
-
Utgitt:
2021
Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 209
ISBN: 9783030784478
Format: 24 x 16 cm
- KATEGORIER:
- VURDERING
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Les vurderinger
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.- Explore
the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction.-
Potentiating Digital Educational Environments through Data Analytics.- Virtual- and Augmented Reality-Supported Teaching for
Professional Caregivers.- Towards the development of AI based generative design tools and applications.- A model approach
for an automatic clothing combination system for blind people.- Seasonal Sunlight Chamber: A lighting design concept to connect
us to the dynamics of sunlight and our place on Earth.- Intergenerational Playful Experiences based on Digital Games for Interactive
Spaces.- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated
with Teachers' Evaluation of Educational Game apps.- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy.-
Designing a learning robot to encourage collaboration between children.- Learning strategies among students during the sudden
transition to online teaching in a PBL-university.- Increasing reading engagement for Danish gymnasium students: The Hosier
and His Daughter as a serious game.- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research
on Students' Motivation amid the COVID-19.