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Learn to Program with Kotlin

From the Basics to Projects with Text and Image Processing

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. Les mer
Vår pris
540,-

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Leveringstid: Ikke i salg

Paperback
Paperback
Vår pris: 540,-

(Paperback) Fri frakt!
Leveringstid: Ikke i salg

Om boka

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs.



The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests.



After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects.



What You Will Learn





Gain the basics of Kotlin using the IntelliJ Java IDE
Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects
Harness functional programming with Kotlin by building an image-processing library
Write software to locate and read speed signs in photos

Who Is This Book For



Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Fakta

Innholdsfortegnelse

PART 1 - BASICS
The very basics of programming in Kotlin using the IntelliJ code editor.Chapter 1: Getting StartedChapter 2: Simple patternsChapter 3: Arrays and loopsChapter 4: Binary choicesChapter 5: IntegersChapter 6: Values and variablesChapter 7: StringsChapter 8: Data structuresChapter 9: The file system
PART II - TEXTObject-Oriented Programming, Unit Testing and code refactoring through a series of fascinating text-related projects.Chapter 10: Project AustenChapter 11: AnagramsChapter 12: PalindromesChapter 13: Word switch
PART III - IMAGESThis part of the book introduces Functional Programming by building a basic image processing library.The culmination of this is a CGI (Computer Generated Imagery) project.Chapter 14: Colour picturesChapter 15: Pixel transformationsChapter 16: Cropping and resizing imagesChapter 17: Project Dino
PART IV - VISIONWe cap it all of with a project in which we write software to locate and read speed signs in photos.Chapter 18: OverviewChapter 19: Finding digitsChapter 20: Parsing the imagesChapter 21: Reading speed signs

Om forfatteren

Tim Lavers is a senior software engineer at KPMG with expertise in Java, Kotlin, and other programming languages employed for data engineering and enterprise software projects. He is also a mathematical hobbyist in his spare time.