Meny
 

Human-Computer Interaction - INTERACT 2019

17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II

David Lamas (Redaktør) ; Fernando Loizides (Redaktør) ; Lennart Nacke (Redaktør) ; Helen Petrie (Redaktør) ; Marco Winckler (Redaktør) ; Panayiotis Zaphiris (Redaktør)

Serie: Lecture Notes in Computer Science 11747

The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. Les mer
Vår pris
1688,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Paperback
Legg i
Paperback
Legg i
Vår pris: 1688,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 21 dager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:

Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.




Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I.



Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.



Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.

Fakta

Innholdsfortegnelse

E-commerce.- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity.- Does the pop-out make an effect in the product selection of signage vending machine?.- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping.- How to improve the interaction design of NFC payment terminals?.- Places for News: A Situated Study of Context in News Consumption.- Education and HCI Curriculum I.- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes.- How do typically developing children and children with ASD play a tangible game?.- StatPlayground: A Sandbox for Learning Practical Statistics.- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop.- Education and HCI Curriculum II.- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support.- Kahaniyan - Designing for Acquisition of Urdu as a Second Language.- On making, tinkering, coding and play for learning: A review of current research.- Rexy, a configurable application for building Virtual Teaching Assistants.- Two-way gaze sharing in remote teaching.- Eye-gaze Interaction.- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study.- ScaffoMapping: Assisting Concept mapping for video learners.- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm.- Games and Gamification.- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences.- Comparing the applicability of pressure as a game metric to s