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Interactivity, Game Creation, Design, Learning, and Innovation - 
      Anthony Brooks
    
      Eva Irene Brooks

Interactivity, Game Creation, Design, Learning, and Innovation

8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings

Anthony Brooks (Redaktør) ; Eva Irene Brooks (Redaktør)

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Les mer
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Vår pris: 1856,-

(Paperback) Fri frakt!
Leveringstid: Usikker levering*
*Vi bestiller varen fra forlag i utlandet. Dersom varen finnes, sender vi den så snart vi får den til lager

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
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Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 790
ISBN: 9783030532932
Format: 24 x 16 cm
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Art and Code: Programming as a medium.- reating with the Digital: Tool, Medium, Mediator, Partner.- Targeting Experiences.- Real-time Measurement and Analysis of Audience Response.- Out of the Box, Into the Cubes: Envisioning User Experiences through a Tool for Gamification, Toyification and Playification.- Balancing Enlightenment and Experience in Interactive Exhibition Design.- Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters.- Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships.- Developing a user-centred Communication Pad for Cognitive and Physical Impaired People.- Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task.- A Positional Infrared Tracking System Using Nonindividualised HRTFs to Simulate a Loudspeaker Setup and its Influence on Externalisation of Music.- Finding, Feeling and Sharing the Value of a Landscape Extended Realities, Artificial Intelligence and Interfaces.- Extended Realities, Artificial Intelligence and Interfaces.- Hosting social touch in public space of merging realities.- Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality.- Procedurally Generated Self Overlapping Mazes in Virtual Reality.- Navigating procedurally generated overt self-overlapping environments in VR.- Staging Virtual Reality Exhibits for Bystander Involvement in Semi-Public Spaces.- Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology.- "But Wait, There's More!" A Deeper Look into Temporally Placing Touch Gesture Signifiers.- Co-Designing Object Shapes with Artificial Intelligence.- Authentication of Art: assessing the performance of a machine learning based authentication method.- "What I See Is What You Get" Explorations of live artwork generation, artificial intelligence, and human interaction in a pedagogical environment.- Games, Gamification and Accessible Games.- Games, Gamification and Accessible Games.- Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients' self-management.- Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.- Towards Sustainable Inclusive Game Design Processes.- Co-Designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.- The Deadly Gamification Challenge of BlueWhale.- Stars, Crests & Medals: Visual Badge Design Framework to Gamify and Certify Online Learning.- Make waste fun again! A gamification approach to recycling.- Our Museum Game: A Collaborative Game for User-Centered Exhibition Design.- Adoption of requirements engineering methods in game development: A literature and postmortem analysis.- Designing a Serious Game to Raise Awareness of Intimate.- Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change.- Personalization of Educational Video Games in APOGEE.- Arts and Artist.- An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies.- SimonXXL - Investigating Spontaneous Group Formation around Public Installations.- Interactive Arts and Disability: a concep