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Ancient Greece and Rome in Videogames

Representation, Play, Transmedia

«It is clear from this engaging and broad study that research into classical reception in videogames has successfully completed the tutorial stage – what comes next, as in true videogame style, is up to us, the players and interpreters of these digital worlds, to decide what to explore next.»

The Classical Review
485,-
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Detaljer

Forlag
Bloomsbury Academic
Innbinding
Paperback
Språk
Engelsk
Sider
240
ISBN
9781350194113
Utgivelsesår
2023
Format
23 x 16 cm

Anmeldelser

«It is clear from this engaging and broad study that research into classical reception in videogames has successfully completed the tutorial stage – what comes next, as in true videogame style, is up to us, the players and interpreters of these digital worlds, to decide what to explore next.»

The Classical Review

«This is the first monographic treatment of the receptions of classical antiquity in video games and a book that I have been expecting for years. Through an eclectic selection of case studies, Clare develops an intriguing approach to classical receptions in this vibrant medium.»

Christian Rollinger, Lecturer in Ancient History, University of Trier, Germany

«Clare’s approach is not only useful for those studying the ancient world, but other historical periods as well.»

Manchester Metropolitan Game Centre

«Starting with a helpful and in-depth explanation of his theoretical approach, which will make the tome accessible even to those who have never played Minesweeper, Clare analyses big name franchises and little-known, independent games with equal seriousness.»

Greece & Rome

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