Meny
 

Professional Techniques for Video Game Writing

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Les mer
Vår pris
580,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 7 virkedager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Paperback
Legg i
Paperback
Legg i
Vår pris: 580,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 7 virkedager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.





Key Features








Comprehensive enough for veterans and accessible enough for novices







Goes into detail about how to write tutorials, script doctoring, and writing for AAA games







Delivers invaluable experiences directly from writers in the games industry







Full of practical advice from industry pros on how to get a job, and then how to get the job done








Author Bio


Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She's worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she's a Production Director at ArenaNet, makers of the Guild Wars franchise.


Her books include:









Writing For Videogame Genres: From FPS to RPG







Talking to Artists/Talking to Programmers





100 Principles of Game Design

Fakta

Innholdsfortegnelse

Chapter 1 Getting Writing Jobs in Video Games 1


Wendy Despain, NCSoft, Quantum Content, International Hobo


Chapter 2 Game Script Formatting 11


Wendy Despain, NCSoft, Quantum Content, International Hobo


Chapter 3 Documentation for Writers 21


John Feil, Paizo


Chapter 4 Writing Instructions, Helptext, Walkthroughs,


and Manuals: Text to Train the Player 37


John Feil, Paizo


Chapter 5 Writing Tutorials: Write "Start" to Start 53


Andrew S. Walsh, Guerrilla Games, Sony


Chapter 6 Practical Techniques for Productivity:


Getting the Work Done 89


Wendy Despain, NCSoft, Quantum Content, International Hobo


Chapter 7 Collaborating with Art, Design, and


Engineering 99


Anthony Burch, Santa Monica Studio


Chapter 8 Writing for AAA Games: Playing in the


Big Leagues 105


Marek Walton, Crystal Dynamics


Chapter 9 Writing for Indie Games 121


Wendy Despain, NCSoft, Quantum Content, International Hobo


Chapter 10 Game Writing Remotely: How to Pay the


Rent Working from Home 127


Tracy A. Seamster, Independent Contractor


Chapter 11 Game Writing On Staff 139


Samantha Wallschlaeger, Monolith Productions


Chapter 12 Keeping Localization in Mind: When Game


Narrative Travels Abroad 153


Ross Berger, Electronic Arts, Amazon


Chapter 13 Writers in the Recording Studio 165


Haris Orkin, Independent Contractor


Chapter 14 Writing for Existing Licenses 185


Heidi McDonald, Independent Contractor


Chapter 15 Writing for New IP 197


Rhianna Pratchett, Independent Contractor


Chapter 16 Script Doctoring 219


Richard Dansky, Central Clancy Writer, Ubisoft


Chapter 17 Writing Compelling Game Characters 235


William Harms, Narrative Director, Hangar 13


Chapter 18 Hiring Philosophies: We Can Do Better 243


Tom Abernathy, Studio Narrative Director, ArenaNet


Chapter 19 If It Works, Break It: Game Narrative Tropes


and Innovation 257


Maurice Suckling, Independent Contractor, Professor of


Practice, Rensselaer Polytechnic Institute


APPENDIX A CALL OF JUAREZ: GUNSLINGER SCRIPT


SAMPLE-SCREENPLAY FORMAT, 271


APPENDIX B BRATZ: FOREVER DIAMONDZ SCRIPT


SAMPLE-MODIFIED SCREENPLAY FORMAT, 289


APPENDIX C BARKS AND TASK SPREADSHEET, 291


APPENDIX D CASTING SIDES FOR CALL OF JUAREZ, 301

Om forfatteren

Wendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full sail Unversity and is a sought after contract game designer. Her also writes for Gamasutra and is formewewer Chair of the IGDA's Game Writign SIG.