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The Multiplayer Classroom

Game Plans

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. Les mer
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Om boka

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built.


Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.

Fakta

Innholdsfortegnelse


Section 1 Skeleton Chase 2: The Psychic


Chapter 1 Introduction to Section 1 3


Chapter 2 Foreword to Section 1 9


Jeanne Johnston


Chapter 3 Design Document 11





Chapter 4 Episode 1 - Trailhead 27


Chapter 5 Episode 2 - Gimme Shelter 45


Chapter 6 Episode 3 - Stardust 65


Chapter 7 Episodes 4 and 5 - Crop Circles 83


Chapter 8 Episode 6 - Champions 103


Chapter 9 Episode 7 - Skeleton Chase 123


Chapter 10 Afterword 137


Section 2 The Lost Manuscript


Chapter 11 Introduction to Section 2 141


Chapter 12 Foreword to Section 2 143


Shihchia Chen Thompson


Chapter 13 Design Document 145


Chapter 14 Episode 1 - The Heritage Library Program 169


Chapter 15 Episode 2 - China Bound 171


Chapter 16 Episode 3 - Last Class before China 175


Chapter 17 Episode 4 - Capital International Airport 177


Chapter 18 Episode 5 - Reception 185


Chapter 19 Episode 6 - The Teahouse 189


Chapter 20 Episode 7 - Codebreaking 193


Chapter 21 Episode 8 - The Forbidden City 199


Chapter 22 Episode 9 - Police Headquarters 203


Chapter 23 Afterword 207


Section 3 Secrets: An Internet Mystery


Chapter 24 Introduction to Section 3 211


Chapter 25 Foreword to Section 3 215


David Seelow


Chapter 26 Design Document 217


Chapter 27 Episode 1 - Primal Empathy 231


Chapter 28 Episode 2 - The Present Is the Past of the Future 241


Chapter 29 Episode 3 - Have a Hart 249


Chapter 30 Episode 4 - Change of Heart 255


Chapter 31 Episode 5 - Follow the Money 263


Chapter 32 Episode 6 - Wolves in Sheep's Clothing 271


Chapter 33 Episode 7 - The Experiment 277


Chapter 34 Episode 8 - Showdown 287


Chapter 35 Afterword 293


Section 4 The Janus Door


Chapter 36 Introduction to Section 4 297


Chapter 37 Foreword to Section 4 299


Zachary N.J. Peterson


Chapter 38 Design Document 301


Chapter 39 Episode 0 - Introduction (Week 1) 325


Chapter 40 Episode 0 - Introduction Continued (Week 2) 329


Chapter 41 Episode 0 - Door Bell (Week 2) 331


Chapter 42 Episode 1 - Unlocked Door (Week 3) 333


Chapter 43 Episode 1 - Unlocked Door Part 2 (Week 3) 335


Chapter 44 Episode 2 - Tower Door (Week 4) 339


Chapter 45 Episode 2 - Tower Door Part 2 (Week 4) 343


Chapter 46 Episode 3 - Open Door (Week 5) 345


Chapter 47 Episode 4 - Janus Door (Week 5) 349


Chapter 48 Episode 5 - Knocking on the Door (Week 6) 355


Chapter 49 Episode 6 - Back Door (Week 6) 359


Chapter 50 Episode 7 - Pick a Door (Week 7) 363


Chapter 51 Episode 8 - Trap Door (Week 7) 367


Chapter 52 Episode 9 - Spirit Door (Week 8) 369


Chapter 53 Episode 10 - Locked Door (Week 8) 373


Chapter 54 Episode 11 - Golden Door (Week 9) 377


Chapter 55 Episode 12 - Swinging Door (Week 9) 383


Chapter 56 Episode 13 - Kicking Down the Door (Week 10) 385


Chapter 57 Episode 14 - Cell Door? (Week 10) 389


Chapter 58 Afterword 393


Chapter 59 Postmortem 395

Om forfatteren

Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 produced shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). In 1994, tired of television, Lee turned to his new love: video games. Since then he has worked on over 40 games. In 2006 he began teaching video game writing and design at Indiana University. While there he first started designing classes as games. He also wrote and designed an alternate reality game that went through three iterations. The first two, The Skeleton Chase and Skeleton Chase 2: The Psychic, were funded by the Robert Wood Foundation and were designed to improve student fitness. The third, Skeleton Chase: Warp Speed was a redesign of the second game, shrinking playtime from 7 weeks to 3 days for a group of Coca Cola executives from North Africa.In 2010 Lee moved to Rensselaer Polytechnic Institute where he was an Associate Professor in the Games and Simulation Arts and Sciences program. There he was co-director of the GSAS program for three years and created the first full writing for games program in North America. He was lead writer and creative director on several incarnations, both a class designed as a game and a digital version, of The Lost Manuscript a narrative-driven game teaching Chinese language and culture.He joined the Interactive Media and Game Development (IMGD) program at Worcester Polytechnic Institute in 2015 where he is again designing classes as games and has developed the second full writing for games curriculum in North America. Lee's book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field. He wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011). Over 1500 people in 45 countries now follow the Facebook page for his method of teaching classes as multiplayer games. His recent applied game projects include The Janus Door, a cybersecurity class designed as a game, funded by an NSF grant, and currently running at California Polytechnic State University. He wrote and designed Secrets: A Cyberculture Mystery Game, an online class designed as a game teaching culture and identity on the Internet for Excelsior College that went live Fall 2015; and wrote Crimson Dilemma, a business ethics video game for his old school, Indiana University, that debuted Fall 2014. His most recent entertainment games are The Lion's Song, an episodic game following the creative and personal struggles of four