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Core Blender Development

Understanding the Essential Source Code

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Les mer
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Paperback
Legg i
Paperback
Legg i
Vår pris: 405,-

(Paperback) Fri frakt!
Leveringstid: Sendes innen 7 virkedager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code.
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What You'll Learn


Find the code for various functions and editors in Blender
Track down bugs, and contribute new functionality to the Blender code base
Examine the .blend file and how it stores Blender state
Understand the Blender core code base beyond the community website documentation
Review the explicit code traces and source files of descriptions of the code base

Who This Book Is For

Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.

Fakta

Innholdsfortegnelse

Chapter 1. A First Encounter with Blender's Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and the execution of a few of the associated callbacks.* The Blender Projecto Discusses where Blender source code is hosted and how developers can find help online.* The Blender Source Treeo Listing of the modules included in Blender, and what each module does* The Blender CMake Build Systemo How Blender makes uses of the CMake build system, and how various modules can be included or excluded from a build* Some High-Level Geometric Modelling Tools & Their Operatorso Discusses how operators are registered in the C codeo Describes where primitive creation and geometric editing operators are registered and how to determine their callbacks* The Model-View-Controller Architecture of Blendero Explains the rationale for the general architecture of Blender and its history* Roadmap for the Remaining Booko What is "core" Blender? What this book covers and what it does not cover
Chapter 2. The Blend File FormatChapter goal: Explains the persistent data model and related data structures of the .blend file* What Does the .blend File Contain?o High-level description & purpose of the .blend file* Byte Layout of the .blend File* Backwards Compatibility of the .blend File* Blender DNA and the Data Modelo Shows how the contents of the .blend file map to DNA (data structures) and the data model and internal API* The Dependency Graph
Chapter 3. GHOST and the Main Event LoopChapter goal: Dissects the global host module (GHOST) and points out the high-level main event loop in the window manager module* Blender's cross-platform support for multiple windowing and operating systems: gHOSTo Overview of the source files in the gHOST module* Trace of the Initialization Routines* GHOST and the Event Loop* Differences Between Linux, MS Windows, and MacOS builds
Chapter 4. BlendLib & UtilitiesChapter goal: Discusses the suite of functions provided by the internal utilities libraries of Blender* The Math Utilitieso Explanation of the math utilities used throughout core Blender* The File Utilities* The global context and blendlib
Chapter 5. Blender Em

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