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Virtual Reality Designs

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"This text consists of ten chapters presenting varied information on virtual reality and artificial intelligence topics. Several chapters contain interesting information on the design of specific virtual environments for learners."

— J. M. King, emeritus, University of Georgia, Choice Feb 2022 Vol 59

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Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Les mer

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Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.


Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions.


Analyses directed to understand people's perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

Detaljer

Forlag
CRC Press
Innbinding
Paperback
Språk
Engelsk
Sider
258
ISBN
9780367510060
Utgivelsesår
2021
Format
23 x 16 cm

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«

"This text consists of ten chapters presenting varied information on virtual reality and artificial intelligence topics. Several chapters contain interesting information on the design of specific virtual environments for learners."

— J. M. King, emeritus, University of Georgia, Choice Feb 2022 Vol 59

»

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