This volume, a collection with contributions from some of the major scholars of the Gothic in literature and culture, reflects
on how recent Gothic studies have foregrounded a plethora of technologies associated with Gothic literary and cultural production.
The engaging essays look into the links between technologies and the proliferation of the Gothic seen in an excess of Gothic
texts and tropes: Frankensteinesque experiments, the manufacture of synthetic (true?) blood, Moreauesque hybrids, the power
of the Borg, Dr Jekyll's chemical experimentations, the machinery of Steampunk, or the corporeal modifications of Edward Scissorhands.
Further, they explore how techno-science has contributed to the proliferation of the Gothic: Gothic in social media, digital
technologies, the on-line gaming and virtual Goth/ic communities, the special effects of Gothic-horror cinema. Contributors
address how Gothic technologies have, in a general sense, produced and perpetuated ideologies and influenced the politics
of cultural practice, asking significant questions: How has the technology of the Gothic contributed to the writing of self
and other? How have Gothic technologies been gendered, sexualized, encrypted, coded or de-coded? How has the Gothic manifested
itself in new technologies across diverse geographical locations? This volume explores how Gothic technologies textualize
identities and construct communities within a complex network of power relations in local, national, transnational, and global
contexts. It will be of interest to scholars of the literary Gothic, extending beyond to include fascinating interventions
into the areas of cultural studies, popular culture, science fiction, film, and TV.