Handbook of Virtual Humans
Nadia Magnenat–Thalmann (Redaktør) ; Daniel Thalmann (Redaktør)
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both
film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation
and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Les mer
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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both
film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face
and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with
3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers
at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars
and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of
behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and
autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion
design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
- FAKTA
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Utgitt:
2004
Forlag: John Wiley & Sons Inc
Innbinding: Innbundet
Språk: Engelsk
ISBN: 9780470023167
Format: 25 x 18 cm
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Preface.List of Contributors.List of Figures.List of Tables.1. An Overview of Virtual Humans (Nadia Magnenat Thalmann and
Daniel Thalmann).2. Face Cloning and Face Motion Capture (Wonsook Lee, Taro Goto, Sumedha Kshirsagar, Tom Molet).3. Body Cloning
and Body Motion Capture (Pascal Fua, Ralf Plaenkers, WonSook Lee, Tom Molet).4. Anthropometric Body Modeling (Hyewon Seo).5.
Body Motion Control (Ronan Boulic, Paolo Baerlocher).6. Facial Deformation Models (Prem Kalra, Stephane Garchery, Sumedha
Kshirsagar).7. Body Deformations (Amaury Aubel).8. Hair Simulation (Sunil Hadap).9. Cloth Simulation (Pascal Volino, Frederic
Cordier).10. Expressive Speech Animation and Facial Communication (Sumedha Kshirsagar, Arjan Egges, Stephane Garchery).11.
Behavioral Animation (Jean-Sebastien Monzani, Anthony Guye-Vuilleme, Etienne de Sevin).12. Body Gesture Recognition and Action
Response (Luc Emering, Bruno Herbelin).13. Interaction with 3-D Objects (Marcello Kallmann).14. Groups and Crowd Simulation
(Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel).15. Rendering of Skin and Clothes (Neeharika Adabala).16. Standards for
Virtual Humans (Stephane Garchery, Ronan Boulic, Tolga Capin, Prem Kalra).Appendix A: Damped Least Square Pseudo-Inverse J+A.Appendix
B: H-Anim Joint and Segment Topology.Appendix C: Facial Animation Parameter Set .References.Index.
Professor Nadia Magnenat Thalmann is an eminent computer graphics scientist who is the founder and head of MIRALab at the
University of Geneva. She presently serves as the Director of the Institute for Media Innovation in Singapore at Nanyang Technological
University. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist and a pioneer in Virtual Humans. He is currently
Honorary Professor at EPFL, Switzerland, and Director of Research Development at MIRALab Sarl.