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HCI International 2019 – Late Breaking Papers - 
      Constantine Stephanidis

HCI International 2019 – Late Breaking Papers

21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings

Constantine Stephanidis (Redaktør)

This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. Les mer
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This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings.

The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies.
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Utgitt:
Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 612
ISBN: 9783030300326
Format: 24 x 16 cm
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VURDERING
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User experience design and evaluation.- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction.- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design.- Design Techniques of Ambient Media Advertisements and Message Comprehension.- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures.- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing.- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images.- Systematic mapping study: use of design science in creation and evaluation of UX artifacts.- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages.- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology.- Information, visualization and decision making.- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices.- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis.- CiSA: An Inclusive Chatbot Service for International Students and Academics.- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity.- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value.- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality.- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews.- Virtual and Augmented Reality.- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective.- Stereohaptics Toolkit for Dynamic Tactile Experiences.- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction.- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits.- Through the Realities of Augmented Reality.- Learning and Games.- Development of a Puzzle Game to Learn Coding for Elementary Students.- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study.- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows.- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players.- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks.- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment.- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers.- Recommender Systems for an Enhaced Mobile e-Learning.- Human and task models in HCI.- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment.- Interface design for Boccia robot considering operation characteristic.- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment.- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model.- Modeling Drone Crossing Movement with Fitts' Law.- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers.- Design and user experience case studies.- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry.- Frictionless Web Payments with Cryptographic Cardholder Authentication.- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis.- Impacts of emotional ambient sounds on face detection sensitivity.- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies.- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors.- NTSB Investigation of Weather-Related Aviation Incidents and Accidents.- HCI, innovation and society.- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App.- UX Analysis of the North Korean Information Technology.- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy.- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries.- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018.