HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Constantine Stephanidis (Redaktør) ; Vincent G. Duffy (Redaktør) ; Norbert Streitz (Redaktør) ; Shin'ichi Konomi (Redaktør) ; Heidi Krömker (Redaktør)
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From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.
The 42 late breaking papers presented in this volume were organized in topical sections as follows: HCI in Automotive; Interaction in Intelligent Environments; and Digital Human Modeling and Ergonomics.
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Utgitt:
2020
Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 610
ISBN: 9783030599867
Format: 24 x 16 cm
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Simplicity and Interaction in "Buddhist-style" Chinese Ink Animation Short Films.- Design of Real-time Individualized Comfort Monitor System Used in Healthcare Facilities.- Interfacing the City - Media Theory Approach to Cognitive Mapping of the Smart City through Urban Interfaces.- Ubiquitous Display: Research on interaction Design Based on Flexible Display.- Exploring the Design of Interactive Smart Textiles for emotion regulation.- FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality.- Tableware: Social Coordination through Computationally Augmented Everyday Objects Using Auditory Feedback.- Research on Interaction Models of Interactive Digital Art and Its Application in Designing User Control.- Interactive Visualization of the Thoughts in Traditional Chinese Culture.- Simulation Model for Mapping the Causes and Effects of Human Error in Product Development.- Aspects of Form, Interface, and Interaction in the Design of Wearable Devices.- Interactive Relationships in Animation Art Ecology.- A Novel Context for the Expression of Art through Interactive Multimedia Electronic Music Installation-Taking the Work of Rainbow Cliff and Dusk as an Example.- Digital Human Modelling and Ergonomics.- Leveraging Muscular Fitness Surrogates to Classify Cardiorespiratory Fitness Status in Youth: A Supervised Machine Learning Approach.- Evaluating the Effect of Crutch-using on Trunk Muscle Loads.- Determining Endurance Limit under Intermittent Physical Operations based on a Combined Fatigue-recovery Model.- Evaluation of Occupant Comfort and Health in Indoor Home-based Work and Study Environment.- Research of Comfort Model of Eye Massager During Siesta in the Office.- Extracting and Structuring Latent Knowledge for Risk Recognition from Eyes and Utterances of Field Overseers.- Design and Evaluation of a Prototype of an Airbag-based Wearable Safety Jacket for Fall Accidents in Construction Working Environments.- The effect of break on discomfort and variation in EMG activities while using a smartphone: A preliminary study in a Chinese university population.- Proactive Analysis of Complex Systems through DHM: Paradigmatic Application of an Innovative Ergonomic Cumulative Index to Large Retail Stores.- A Bibliometric Analysis and Social Network Analysis on Ergonomics Studies of Emergency Equipment.- A Task Simulation and Ergonomics Analysis Method Based on JACK.- Classification of Human Posture with RGBD Camera: Is Deep Learning Necessary.