Universal Access in Human-Computer Interaction. Applications and Practice
14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II
Margherita Antona (Redaktør) ; Constantine Stephanidis (Redaktør)
This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal
Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. Les mer
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*Vi bestiller varen fra forlag i utlandet.
Dersom varen finnes, sender vi den så snart vi får den til lager
This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal
Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020,
which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The
total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326
submissions.
UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation; Intelligent Assistive Environments.
UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation; Intelligent Assistive Environments.
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Utgitt:
2020
Forlag: Springer Nature Switzerland AG
Innbinding: Paperback
Språk: Engelsk
Sider: 631
ISBN: 9783030491079
Format: 24 x 16 cm
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Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System
for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills.- Using Augmented Reality
and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum
Disorder.- Applying the Game mode and Teaching strategies of Computational Thinking to the Improvement of Social skills Training
for Children with Autism Spectrum Disorders.- Process for a Technology Design Model Promoting Active Participation of End
Users with Neurodevelopmental Disorders: Achievements and Pitfalls.- The STORM Project: Using Video Game to Promote Completion
of Morning Routine for Children With Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder.- A Case Study
about Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies.- ArSign: Toward a Mobile
Based Arabic Sign Language Translator Using LMC.- Digital Accessibility in the Education of the Deaf in Greece.- Participatory
Design Workshops for Adapting a Form for Deaf Respondents.- A Methodology for Assessing Translation Quality Generated by Sign
Language Machine Translators: A Case Study with Vlibras.- Interest and Requirements for Sound-Awareness Technologies among
Deaf and Hard-of-Hearing Users of Assistive Listening Devices.- Providing a Tangible and Visual Feedback of Affective States
Self-Expressions.- Accessible Computer Science for K-12 Students with Hearing Impairments.- Competencies for Educators in
delivering Digital Accessibility in Higher Education.- My A+ Math: Teaching Math to Students with Vision Impairment.- Video
Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and The Walking Dead.- METUIGA "Methodology
for the Design of Systems based on Tangible User Interfaces and Gamification Techniques" - Case Study: Teaching Geometry in
Children with Visual Problems.- Makerspaces for Inclusive Education.- Situated Ability: A Case from Higher Education on Digital
Learning Environments.- Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory
- The project "Emscher-Lippe hoch 4".- Digitally-Supported Inclusive Vocational Education - Conceptual Considerations for
the Hotel and Restaurant Industry.- Design of a Tangible Programming Tool for Students with Visual Impairments and Low Vision.-
Accessible Learning Management Systems in Higher Education.- Open Government Data through the Lens of Universal Design.- Cultural
Inclusion and Access to Technology: Bottom-up Perspectives on Copyright Law and Policy in Norway.- The Information Repertoire
of People with Disabilities.- Startups.- I Can't Do It, They Say! - Perceived Stigmatization Experiences of People with Intellectual
Disabilities when Using and Accessing the Internet.- Service Design for Accessible Tourism.- Homebased Telework as a Tool
for Inclusion? A Literature Review of Telework, Disabilities and Work-Life Balance.- Travel Service Design for the Visually
Impaired: User Experience from Combining Real Human Assistants and AI Devices in An Appropriate Proportion .- The Influence
of Social Networking Technology on Centennials Purchase Intent.- Effects of Cognitive Consistency in Microtask Design with
only Auditory Information.- Assistive Technology for the Visually Impaired: Optimizing Frame Rate (Freshness) to Improve the
Performance of Real-time Objects Detection Application.- Affective Computing and Loneliness: How this Approach could Improve
a Support System.- A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware
Car Interface.- Research on the Visually Impaired Individuals Shopping with Artificial Intelligence Image Recognition Assistance.-
Single Image-Based Food Volume Estimation Using Monocular Depth-Prediction Networks.- On the Allocation of Resources in Sensor
Clouds Under the Se-aaS Paradigm.- Applications of Speaker Identification for Universal Access.- Smartphone Navigation Support
for Blind and Visually Impaired People - A Comprehensive Analysis of Potentials and Opportunities.- Designing System Architecture
for the Catering Management System of Chang Gung Health and Culture Village.- Efficient Small-Scale Network for Room Layout
Estimation.- Low-Resolution Retinal Image Vessel Segmentation.