Understanding UML
The Developer's Guide
* Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
* Use the simple Internet example as a prototype for developing object-oriented applications of your own
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* Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
* Use the simple Internet example as a prototype for developing object-oriented applications of your own
* Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
* Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.
* Use the simple Internet example as a prototype for developing object-oriented applications of your own
* Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
* Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.
Detaljer
- Forlag
- Elsevier Science & Technology
- Innbinding
- Paperback
- Språk
- Engelsk
- Sider
- 367
- ISBN
- 9781558604650
- Utgivelsesår
- 1997
- Serie
-
The Morgan Kaufmann Series in Software Engineering and Programming
Om forfatteren
Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.