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Understanding UML

The Developer's Guide

* Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
* Use the simple Internet example as a prototype for developing object-oriented applications of your own Les mer

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* Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
* Use the simple Internet example as a prototype for developing object-oriented applications of your own
* Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
* Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.

Detaljer

Forlag
Elsevier Science & Technology
Innbinding
Paperback
Språk
Engelsk
Sider
367
ISBN
9781558604650
Utgivelsesår
1997
Serie
The Morgan Kaufmann Series in Software Engineering and Programming

Om forfatteren

Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.

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