Game Production Studies
Olli Sotamaa (Redaktør) Jan Svelch (Redaktør) David Nieborg (Innledning) Vinciane Zabban (Innledning) Mia Consalvo (Innledning) Hanna Wirman (Innledning) Pierson Browne (Innledning) Brian Schram (Innledning) Jaroslav Švelch (Innledning) Andrew Phelps (Innledning) John Banks (Innledning) Brendan Keogh (Innledning) Hovig Ter Minassian (Innledning) Lies van Roessel (Innledning) Anna Ozimek (Innledning) Aphra Kerr (Innledning) Aleena Chia (Innledning) Akinori Nakamura (Innledning) Chris Young (Innledning) Matthew Perks (Innledning)
"The outstanding collection Game Production Studies, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Les mer
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Detaljer
- Forlag
- Amsterdam University Press
- Innbinding
- Innbundet
- Språk
- Engelsk
- ISBN
- 9789463725439
- Utgivelsesår
- 2021
- Format
- 23 x 16 cm
Anmeldelser
"The outstanding collection Game Production Studies, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton