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Reverse Design

Super Mario World

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Les mer
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Vår pris: 2025,-

(Innbundet) Fri frakt!
Leveringstid: Sendes innen 21 dager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.





Key Features


Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.

Fakta

Innholdsfortegnelse

Chapter 1 Composite Games and the Historical Context of Super Mario World


Chapter 2 Measurements and their Meanings


Chapter 3 Challenges, Cadences and Skill Themes


Chapter 4.0 Introduction to Level Analysis


Chapter 4.1 The Moving Targets Skill Theme


Chapter 5 The Periodic Enemies Theme


Chapter 6 The Preservation of Momentum Theme


Chapter 7 The Intercepts Theme


Chapter 8 The Mini-Theme & Isolated Concepts


Chapter 9 Irregular Levels


Chapter 10 The Toolkit for Cadence Analysis


Chapter 11 Conclusion

Om forfatteren

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.