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Creating Graphics for Game and Animation with Adobe Illustrator CC

Assets, Environments and Characters

Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. Les mer
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911,-

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På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Vår pris: 911,-

(Paperback) Fri frakt!
Leveringstid: Ikke i salg
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.





Key Features


This book will cover all the tools and current standards for creating graphics for games and other designs.




A personalized learning path is used for readers of varying levels of skill







Students will learn visually by seeing real-world examples brokend own into the steps and tools







Tools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.







Exercises are customized based on individual reader skill level







Video tutorials available on the companion website to further explore the principles







Instructor manual and test bank materials available for instructors

Fakta

Innholdsfortegnelse

Introduction


How-To Guide to Learning Paths


Part 1: Getting Started with Illustrator CC: Basic Tools and Interface


Part 2: Drawing Game Assets


Part 3: Character Drawing


Part 4: Environments


Part 5: Putting It All Together


Glossary


Index

Om forfatteren

Kathleen "Kat" Andler is an Assistant Professor of Graphic Design and Communications at Becker College in Worcester, Massachusetts. Kat bring over 20 years of hands-on design and industry experience to her work and teaching. Since joining Becker College, Kat Ander has grown the Graphic Design Department, revived and grown the Communications Design major and earned recognition for her contributions to the school and helped many students win presitigious awards.