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Game AI Pro 360: Guide to Architecture

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. Les mer

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Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.





Key Features








Provides real-life case studies of game AI in published commercial games







Material by top developers and researchers in Game AI







Downloadable demos and/or source code available online

Detaljer

Forlag
CRC Press
Innbinding
Innbundet
Språk
Engelsk
Sider
382
ISBN
9780367151072
Utgivelsesår
2019
Format
24 x 19 cm

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