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No-Code Virtual Reality Development Using Unity and Playmaker

This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. Les mer
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793,-

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Vår pris: 793,-

(Paperback) Fri frakt!
Leveringstid: Ikke i salg
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the three sections in the book: Design Considerations (unique to VR and mobile VR), Application, and Optimization. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker so that by the end, readers will have the knowledge and tools needed to a VR app for game development.

Fakta

Innholdsfortegnelse

Part I Design Considerations. Ch 1 Hardware Limitations. Ch 2 Art Theory. Ch 3 Best Practices. Ch 4 Design Documentation.


PART II: Application. Ch 5 Unity Overview. Ch 6 Playmaker Overview. Ch7Terrain. Ch 8 Image-based Lighting. Ch 9 Effects. Ch 10


Game Controls. Ch 11 Game Objectives. Ch 12 Game. Ch 13 Virtual Reality PART III: Omtimization (Makining It Reality). Ch 14


Omtimization Strategies. Ch 15 Static Batching and Lightmapping. Ch 16Mesh baking and Textures Atlasing. Ch 17 Object Culling


and Occlusion. Ch 18 LOD and Mipmapping. Ch 19 Virtual Reality