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Understanding Kids, Play, and Interactive Design

How to Create Games Children Love

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children's designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. Les mer
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Legg i
Vår pris: 1553,-

(Innbundet) Fri frakt!
Leveringstid: Sendes innen 7 virkedager
På grunn av Brexit-tilpasninger og tiltak for å begrense covid-19 kan det dessverre oppstå forsinket levering.

Om boka

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children's designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children's interactive media and game designers.





Key Features




Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media
Serves as an invaluable reference for anyone who is designing interactive games for children (or adults)
Detailed discussions of how children learn and how they play
Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges
Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Fakta

Innholdsfortegnelse

Foreword


Introduction





Part1: Sparking Interactive Magic


Chapter 1: The Power of Play


Chapter 2: Creating Invitations to Play


Chapter 3: Maintaining Engagement





Part 2: Engaging the Senses


Chapter 4: Old Brains in a Modern World


Chapter 5: Seeing is Believing: Visual Perception


Chapter 6: Seeing is Believing: Art and Animation


Chapter 7: The Magic of Audio: How We Hear


Chapter 8: The Magic of Audio: Designing Soundscapes for Kids





Part 3: Knowing Your Audience


Chapter 9: How Kids Learn


Chapter 10: Ages and Stages: Why Kids Do What They Do


Chapter 11: Gender: Understanding the Play Patterns of Girls and Boys





Part 4: Creating Digital Playgrounds


Chapter 12: Interface


Chapter 13: The User Relationship


Chapter 14: Characters, Avatars, and Agents


Chapter 15: Supporting Play Patterns


Chapter 16: Community and Virtual Worlds





Part 5: Enhancing the Design Process


Chapter 17: Predesign Considerations


Chapter 18: The Design Process


Chapter 19: The Production Process


Chapter 20: Testing with Kids





Part 6: Case Studies


Chapter 21: Case Study: Club Penguin


Chapter 22: Case Study: Noodle Words





Conclusion


Afterword


Acknowledgments


Credits


Endnotes


Bibliography


Index

Om forfatteren

Mark Schlichting is a publisher, author, and digital pioneer of children's multimedia and interactive design software. He is best known as the creator and subsequent Design and Art Director of Broderbund's Living Books series, one of the first lines of children's interactive book software on CD-ROM.[1] Schlichting was Design and Art Director for Living Book's first interactive CD-ROM book adaptation, Mercer Mayer's Just Grandma and Me, which was one of the first software titles accredited as a school textbook and used as a product demonstration by Apple CEO John Sculley