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Drama Education with Digital Technology - 
      Sue Brindley
    
      Michael Anderson
    
      David Cameron
    
      John Carroll

Drama Education with Digital Technology

; Michael Anderson (Redaktør) ; David Cameron (Redaktør) ; John Carroll (Redaktør)

This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. Les mer
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Vår pris: 2194,-

(Innbundet) Fri frakt!
Leveringstid: Sendes innen 21 dager

This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. "Teaching Drama with Digital Technology" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. This series takes a scholarly look at the significant impact digital technology has had on teaching. Each book takes a different subject and discusses the specific implications the increased used of digital technology as a tool for learning has on their particular topic.
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Utgitt:
Forlag: Continuum International Publishing Group Ltd.
Innbinding: Innbundet
Språk: Engelsk
Sider: 252
ISBN: 9781847062666
Format: 23 x 16 cm
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«This volume presents a rich and stimulating set of accounts of the convergence of drama education and new media.»

1. Changing teaching and learning: how drama pedagogy and technology can change our schools; 2. Theatre in education; 3. Create, connect, consume: exploring the links between process drama and educational videogames; 4. Stituated role and mediated communities of practice: a commission model of drama; 5. Drama, games, phones and social learning; 6. Drama and game design; 7. Theatre for young people: Rose Myers and Angela Betzien in conversations with Noel Jordan; 8. Digital theatre and online narrative; 9. Process drama and digital storytelling; 10. Second life/simulation: online sites for generative play; 11. Encouraging reflection on practice through blogging; 12. Interactive drama using cyberspaces; 13. Digital video: aesthetic control of film production and distribution; 14. Podcasting and museums: informal learning, drama and technology; 15. 'Dude, where's my flying car?' Speculation on drama, teaching and digital technologies.
Michael Anderson works in the Faculty of Education and Social Work at the University of Sydney where he teaches and researches in Drama and Teaching and Learning. John Carroll is Associate Professor in Communication Research at Charles Shurt University, Australia. His research area is mediated performance and Drama and role, focusing on the relationship between production and performance. David Cameron lectures in journalism and social media at Charles Sturt University.