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Intermedia Games—Games Inter Media

Video Games and Intermediality

«The anthology offers a careful introduction to the topic as well as a compilation and discussion of various inter- and trans-media phenomena that have so far been neglected in the research discourse.»

MEDIENwissenschaft

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. Les mer

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.

Detaljer

Forlag
Bloomsbury Academic USA
Innbinding
Innbundet
Språk
Engelsk
Sider
296
ISBN
9781501330490
Utgivelsesår
2019
Format
23 x 15 cm

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«The anthology offers a careful introduction to the topic as well as a compilation and discussion of various inter- and trans-media phenomena that have so far been neglected in the research discourse.»

MEDIENwissenschaft

«Intermedia Games - Games Inter Media is a much-needed compendium of videogames’ multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond.»

Astrid Ensslin, Professor in Digital Humanities and Game Studies at the University of Alberta, Canad

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